To enter the Halls, click on the Hall of your choice, and as you can see, it will cost you 10 Dark Adventurers Contracts per Hall run. When you enter the building, you will see the updated Halls: You have your Dark Guild Adventure Contracts, as well as your Guildmates, to commence on your journey into the Guild Adventure Hall slaying the bosses! And yes, you MUST be in a Guild to have the ability to run Halls. Anywho so this building is the one place you go to complete your Guild Halls. If you do not please, I repeat PLEASE get ahold of me, and I will gladly donate one or seven, for real, do not hesitate to ask.
Guild Adventure Hallįirst and foremost, make sure you have the Guild Adventure Hall unlocked. Then ways to improve your Damage, Health, and Stamina along with some tips and tricks.
Read below to learn about the new Guild Adventure Halls released. Check them out below as well as what Rewards they drop, along with maximizing your greatest hit to ensure that you get the most damage possible. When we give up on the Adventure Halls, Final Fantasy: A New Empire comes out with new and improved Halls. Thankfully, we have had some temporary ones coming around here and there like the Surprise Blitz Dungeon to ensure we did not forget about the Halls overall. But let’s be honest here lately, the Hall has been rather dull. Rallies, Guild Kills, Guild Events, Realm of the Champions are some of the things that help the Guild work together as a team, and the Guild Adventure Hall was one of them. Potential Rewards in Gems and Gear Galore.Potential Rewards in Mines of Darkness Arena.Potential Rewards in Beastly Behemoth Dungeon.Potential Rewards in Resourceful Retreat.Monsters in the Resources Retreat Guild Adventures Hall.Potential Rewards in Challenge of the Hexatheon.Monsters in the Challenge of the Hexatheon Guild Adventures Hall.Monsters in Tonberry Troubles Guild Adventures Hall.